|16.10.2004:||Ray++ has moved to SourceForge! The most recent news can now be found at this SourceForge page.|
|21.09.2001:||Ray++ 0.4 is finally released! Compared to version 0.3a this version fixes several bugs and introduces many new classes (shapes, lights, outputs etc.). A lot of things have happened behind the scenes to make programming for Ray++ more convenient. A configure script was added for easier portability to other Unix-like platforms. This release also contains support for MSVC 6.|
|14.08.2001:||Uploaded a new snapshot.|
|16.07.2001:||Uploaded a new snapshot.|
|20.12.2000:||Uploaded a new snapshot. Updates include (hopefully) better portability to MSVC, configure-time selection of the HANDLE class, and a few interface changes (operations like exp(), abs() and sin() are now member functions).|
|29.10.2000:||Uploaded a new snapshot.|
|02.10.2000:||Uploaded a new snapshot.|
|31.01.2000:||A new snapshot is available. It features greatly improved parametric surfaces and many bug fixes.|
|24.11.1999:||Finally, there is a new snapshot. No ground-breaking new features, are included; but configuration is now done by a configure script (see the README file for more details). If the new configuration does not work for you (and I'm quite sure there will be problems), please contact me and I will fix/enhance the script. I need your feedback here because I can only test on two different systems.|
A new snapshot is out (sorry for
the long delay). The new additions include parametric surfaces (experimental
and slow, but neat), BMP and PPM output and various spotlights.|
The code has been restructured a bit; namespaces are now mandatory.
|18.03.1999:||Ray++ v0.3a fixes a few bugs in the volume rendering code.|
|16.03.1999:||www.linuxbox.com seems to be dead. The official Ray++ home page is now http://www.mpa-garching.mpg.de/~martin/ray++.|
|15.01.1999:||Ray++ v0.3 is out! Since version 0.2b, several bugs have been fixed and many new classes have been added (inhomogeneous volumes, cylinders, cones, quadrics, implicit functions etc.) Give it a try and shout if there are any bugs.|
|14.12.1998:||I switched to Doxygen for the Ray++ documentation. An (incomplete) documentation of the config and kernel subdirectories can be viewed here.|
|13.11.1998:||From today on, the latest snapshot of Ray++ is available at the download section. Updates will happen about once per week.|
I completely revamped the Ray++ webpage. Loading should now be much faster.
Give your comments.
Hmm, sooner or later I'll need a logo for Ray++ ...
Updated Ray++ to version 0.2b.
This version contains a workaround for a bug in egcs 1.1 and gcc 2.8.1
that caused the POV_HMAKER code to crash.
Executables are now linked statically by default.
|24.08.1998:||The current version is 0.2a, which fixes a few bugs.|
|17.08.1998:||Version 0.2 is available for download. This version should run without modifications under Win95/98/NT and MSVC++ 5. Thanks to Andreas Kahler and Mikael Aronsson for compatibility testing!|
|05.08.1998:||New classes for rendering specular highlights, reflections and refracted rays have been added! Have a look at the gallery!|
|23.07.1998:||Development is starting again! The code is rewritten to make extensive use of the STL and new primitives are being added. A new release is planned for the near future.|
|05.02.1998:||Due to lack of time (and public interest), work on Ray++ is stopped until at least May 1998! But I will still try to answer any questions.|
|16.12.1997:||Documentation is making good progress. Check out some DOC++-documented classes in the class descriptions section.|